An independent game development studio located in Warsaw, Poland is looking for a Technical Animator to remotely join their team and work on an unannounced FPP sci-fi/neo cyber project.
- 1+ year of experience as a technical animator in games.
- Advanced Maya knowledge - ability to create game ready custom rigs and skinned characters.
- Unreal Engine 4 knowledge - how to interface with mannequin, retargeting.
- Experience in Maya scripting - MEL/Phyton to automate animation and rigging tasks.
- Production pipeline experience.
- Self sufficient, motivated and organized.
- Ability to efficiently collaborate with game designers team.
NICE TO HAVE:
- Basic understanding of character animation.
- Unreal Engine 4 experience with cloth and physics, animation blueprints.
- Experience with handling data from mocap into Maya.
- Experience with Perforce.
- Some experience with facial rigging.
- At least one shipped title.
WHAT THEY OFFER:
- 20 days of paid holidays
- B2B contract and competitive compensation
- Friendly environment.
- Very good salary.
- Flexible working hours (core hours 10:30 - 15:30).
- Healthcare insurance.
- Fresh fruits and vegetables every day.
- NO crunch.
Not your time for a move? Recommend a friend and earn 700 EUR! Contact: firstname.lastname@example.org
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Location:Date posted: 1970-01-01