Senior Cinematics Artist


Sumo Digital


(Motion Graphics and Animation)

Atomhawk is a world-leading art and design studio. Our key goal is to provide world-class design and digital art production services to leading clients across games, film and digital media.
The Senior Cinematic Artist will be responsible for helping to lead teams to create motion graphics, animation and cinematics in a broad range of styles in accordance with the requirements of each project/client. The role involves:

·   Evaluating scripts and creating script breakdowns
·   Creating animatics to determine pacing, camera work, and transitions
·   Creating polished animations with parallax, character animation and VFX
·   Processing and incorporating audio
·   Provide cinematic direction, feedback, and practical training to the wider cinematics team.
Typical projects often require unique approaches to the narrative delivery and style of the animation, making adaptability a key skill. You must have a broad range of styles and be able to demonstrate those through their portfolio.
The Senior Cinematics Artist is an experienced team member that can consistently deliver high quality work that will meet, and often exceed, client expectations. You will be able to work quickly and consistently deliver innovative/high quality ideas and polished final animations. You should have prior experience of working directly with clients and be comfortable discussing projects with members of Atomhawk's production and management teams.
The Senior Cinematics Artist will be able to interpret briefs on their own and mentor and guide others. They will be actively involved in staff training and development, assist with bi-annual appraisals and show leadership by example.

If this interests you, we encourage you to send us your portfolio and show us what you’d bring to our flock! You can see some of our motion graphics and Animation work here: Motion Graphics - Atomhawk

Showreel Requirements

Please include a link or file to your showreel or animation portfolio, providing examples of Animation/Cinematics from either personal or professional projects.

Experience using Adobe After Effects is essential for this role.

Motion Graphics and Cinematics Animators at Atomhawk work on a variety of projects alongside their team members. We work with leading brands including WB Games, XBOX Game Studios, 2K, EA and Zenimax, helping shape the visual design of the games of tomorrow.

Functional Responsibilities:

    • Development of cinematics at storyboards, previz and final quality stages.
    • Using techniques like parallax, displacement, and puppet-style animation.
    • Establishing narrative structure, timings, and editing.
    • Developing bespoke visual effects.
    • Providing clear and constructive written and verbal feedback to other members of the art team.
    • A self-motivated team player capable of educating others.

Required Skills:

    • Fluent with Adobe Creative suite, specifically After Effects and Premiere.
    • Instinctive understanding of cinematic principles and storytelling techniques.
    • Ability to effectively composite 2D and 3D sources.
    • Experience with industry-leading After Effects plugins, i.e. Trapcode, Spine, Etc.
    • Experience with After Effects Expression Language / JavaScript.
    • Ability to learn and apply new techniques.

Desirable Skills:

    • Good knowledge of videogames and films.
    • Knowledge of real-time animation in Unreal / Unity.
    • Experience with dedicated Animation and VFX programs like Blender, 3DS Max, Maya, Houdini and Nuke.

Education and Experience:

    • 3-5 years industry experience.
    • A portfolio that demonstrates the ability to meet industry standard level of work.
    • Experience of dealing directly with clients, including Art Directors and Producers.

About Atomhawk

Atomhawk produces the very best in cutting-edge creative conceptualisation, visualisation, and realisation. Our client list includes major names - Warner Bros, Sony, Microsoft, SEGA, Activision, 2K, EPIC, The Pokémon Company and Blizzard all feature. And we like variety. Every project is different from the last. The spectrum covers gritty, hard-hitting Mortal Kombat, irreverent and stylised Surgeon Simulator 2, comic book superheroes, nostalgic childhood favourites and all things in between. Whichever franchise is on today’s agenda - DC, Halo, Marvel, Mortal Kombat and Warhammer - we move through their worlds with ease and creative curiosity.
The work our team produces is world-class. We’ve celebrated that fact in three artbooks. Each one features concept art, tutorials and professional tips. Volume 3 was created to mark the studio’s 10th anniversary, and was displayed and sold at the Great North Museum: Hancock in Newcastle, where we held the exhibition Other Worlds: The Art of Atomhawk in 2020. You can take a virtual tour of the exhibition here.
Our output hasn’t gone unnoticed. We received Best Companies’ 3 Star Accreditation 2021 and Top Companies North East 2021. We hold the Queen’s Award for Enterprise for International Trade, as well as the TIGA Star Award 2021. We were also named Best Art/Animation/Trailer Supplier at the 2021 Develop Star Awards.
Creativity thrives through diversity, not conformity. Every Atomhawk applicant and employee is afforded space and freedom to be their true self, with no fear of prejudice or persecution. During the application process, you won’t be judged on your name, your gender, your sexuality, your ethnicity, your age, your religion, or any other factor unrelated to your ability to do the job.  


As well as having the chance to work on some incredible projects, Atomhawk offers a unique environment for those wanting to be surrounded by like-minded creative people. We have one of the largest in-house teams of specialist digital artists in the world, providing a collaborative community that works, develops and socialises together.

Atomhawk provides structured career development and training pathways for staff at all levels. We offer flexible working hours and a strict ‘No-Crunch’ culture, meaning overtime is not required or forced within the art team. This is alongside a competitive salary, relocation allowance and comprehensive benefit and bonus scheme.

Our UK studio is based in the North East of England on the banks of the River Tyne. Newcastle Quayside is just a short walk from our office, with hundreds of bars, shops and restaurants to choose from. Not only being one of the UK’s most affordable major cities to live in, it is also close to the coast and countryside, perfect for when you want a change of pace from the buzz of the city. Transport connections are excellent, with Newcastle International Airport offering flights across the world.

Atomhawk is part of Sumo Group Ltd, one of the UK’s leading videogame developers.
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Location: Atomhawk Newcastle

Date posted: 2023-01-03