Senior Animator (Unannounced Project)



We are ArenaNet—we’ve created a studio that makes online worlds infused with innovation, hand-crafted excellence, and creative passion. We're not the only ones who share this passion; gamers made Guild Wars 2 the fastest selling MMO game in the West with more than 3 million copies sold in its first 9 months, and players and press have consistently called it one of the best MMOs of all time.

We’re a highly collaborative team of developers who are passionate about crafting beautiful and memorable player-focused experiences. We are innovators and problem solvers, interested in sharing our diverse perspectives, exploring new possibilities, having fun solving hard challenges, and working together to build the future we want to see.

We are seeking a passionate Senior Animator with the ability to breathe life and expressiveness into our Characters while still delivering on a tight and responsive gameplay experience. You will play a critical role in helping to define the look and feel of the game by building a range of character combat and movement animations that work to establish visual and technical targets.


  • Create AAA animations for gameplay and locomotion, With a focus on combat for a variety of characters
  • Collaborate with Design to achieve clear and expressive action gameplay animations that feel responsive to player input
  • Work closely with the Animation Lead, Art Director, Design, and other disciplines to develop an eye-catching animation style that delivers a fantastic combat experience
  • Work closely with Tech Art to iterate on character rigs and refine animation workflows
  • Actively share knowledge, process, and constructive feedback
  • Participate in teamwide playtests and contribute your ideas and feedback to group discussions


  • Professional game industry experience as a Senior Animator
  • Ability to keyframe strong gameplay animation and execute at a very high level, as shown by examples of professional or personal work
  • Deep understanding of kinetics, action gameplay animation, and animation systems
  • Experience implementing animation content into existing runtime systems
  • Expert knowledge of Maya character animation workflows
  • Strong understanding of UE4+ animation systems and workflows
  • Outstanding ability to problem-solve and explore creative solutions in an ambiguous space
  • Experience enhancing and implementing motion capture data
  • Passion for working collaboratively and the ability to communicate feedback in a positive and healthy way
  • Outstanding verbal and written communication skills
  • Strong organizational and time management skills
  • Unwavering commitment to creating a positive and inclusive work environment


  • Technical Skills: Scripting
  • Technical Skills: Rigging
We are open to remote work in AZ, CA, CO, FL, GA, ID, IL, MA, MD, NC, NV, NY OR, TX, UT and WA or onsite/hybrid/flex at our office in Bellevue, WA.

Total compensation is salary plus an annual bonus potential. Please note that the listed pay range is a general guideline only. We take into consideration the geography in which you live and your experience and qualifications when determining final salary. This role is also eligible for medical, dental, vision and life insurance, short and long term disability, 401(k), flexible and dependent care spending accounts, PTO, paid holidays and parental leave.
Remote pay range
$95,000—$130,000 USD

Location: Bellevue, WA or Remote

Country: United States

Date found: 2023-02-02

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