Lead Animator

super-evil-megacorp

Super Evil Megacorp

THE STUDIO
We are a company for gamers, by gamers. We believe that truly good and deeply compelling games are timeless and will ultimately prevail over fine-tuned shallow addiction cycles. Our mission is to make deeply engaging and technically outstanding games, while embracing all the opportunities of cross-platform, new business models and a games industry in flux.

We are looking for motivated and highly skilled people who share our love for making outstanding games. You will need to be ready to take on the task of being part of a small but experienced and dedicated team, not be afraid to get your hands dirty, and have a can-do attitude. Join us! It’s going to be a thrilling ride.

LEAD ANIMATOR
As the Lead Animator, you will help bring our games to life through sound and proven animation principles. You will help create high quality animations for our undisclosed IPs that are currently in development. You must channel the personality of the characters that are in the center of our gameplay. We believe strongly in injecting life to our characters as we want our players to deeply identify with them. You will manage the animation team and associated projects. You will also be working closely with the Art Director, Game Designers, and Engineers, to ensure all assets feel and behave as intended.

Responsibilities:

  • Communicate effectively, help drive multi discipline alignment, set clear goals, direct next steps and establish techniques
  • R&D new techniques and best practices to implement into production pipeline
  • Support the Art Director in developing animation style guides and processes 
  • Influence the development of our animation workflows, tools, and pipelines
  • Develop effective animation workflow and pipelines with our outsource partners
  • Meet project deadlines without compromising artistic integrity

Qualifications:

  • 6+ years experience as a games animator 
  • Shipped 1 or more mobile or AAA game(s) as a lead on the animation team
  • Proficient understanding of Maya and equivalent software
  • Exceptional animation portfolio demonstrating expert keyframing skills for combat games
  • Has a critical eye for timing, and a deep understanding of human and animal anatomy
  • Proficient at organizing tasks and working with internal art teams and outsourcers
  • Strong leadership and communication skills, and strong cross-discipline collaboration
  • Ability to work with a high degree of autonomy and self motivation

Bonus:

  • Strong Scripting Abilities  
  • Has experience working in proprietary engines

Candidates will be expected to provide their portfolio or demo reel. A demo reel should showcase a variety of walk cycles, and a strong foundation in the principles of animation, including weight, timing, and impact. You may also be asked to complete an art test.

Do you feel like you don’t meet each and every requirement on the job description? Many people don't apply for jobs unless they feel they exceed at every one of these job requirements. It’s very important for us at SEMC to ensure we have a diverse and inclusive group of talent, so please go ahead and apply even if you feel that you’re not a “perfect” fit! You just might be what we’re looking for!

Location:

Date posted: 2023-01-03