Animation Programmer



Our client, a leading AAA console/PC studio currently working on their new IP is now on looking for experienced Animation Programmers who's be responsible for tackling into the challenges related to animations, including the way characters dynamically look on screen, responsiveness, making tools to ease out the process of making and using animations for the whole game, maintaining, developing and improving their current tools and systems. Optimizing animations for all platforms.


    • Strong C++ knowledge
    • Minimum 3 years of software engineering experience
    • Knowledge in software design patterns and ability to design maintainable, extendable, and well-optimized codes
    • Strong math skills, specifically good knowledge of linear algebra
    • Interested in-game animation and passion for real-time animation topics
    • Skills in implementing project's animation requirements, maintain, design and improve existing animation systems
    • Strong verbal and written communication skills in English
    • High work ethic and self-motivation
    • Excellent communication skills 


    • UE4 knowledge
    • Shipped-title experience
    • BS (or higher) in computer science or similar discipline (Physics, Math, etc)
    • Experience with any kind of animation systems like, UE4 animation system, Unity Mecanim, Morpheme,
    • Havok animation, Emotion FX or any other in-house animation system
    • Skills in using DCC tools like 3DSmax, Maya, Motion Builder is a plus


    • Personal development opportunities and the possibility to work in a multicultural environment.
    • Work with highly-skilled, senior-level professionals.
    • Being part of a young organization and having a true impact in your daily work.
    • Opportunity to work on innovative, exciting AAA projects with the newest technologies.
    • An informal atmosphere, no dress code, no unwanted formalities
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Date posted: 1970-01-01