Animation Director

wizards-of-the-coast

Wizards Of The Coast

At Wizards of the Coast, we connect people around the world through play and imagination. From our genre defining games like Magic: The Gathering® and Dungeons & Dragons® to our growing multiverse, we continue to innovate and build new ways to foster friendship and connection. That’s where you come in!

Skeleton Key is a new game development studio and division of Wizards of the Coast. We are a group of industry veterans who are guided by the belief that empowering our teams and providing the proper time, tools, and support we can foster a creative culture where everyone can do their best work.

Our new studio will be located in Austin, TX, and we are looking for a passionate and dedicated Animation Director to join us and build and manage a diverse team of animators that will be tasked with helping concept, establish, and implement a high-quality gameplay and cinematic experience.

Reporting to the studio GM you will play a meaningful role as we concept and kick off pre-production. You'll guide the studio toward crafting the quality bar for our internal team and external partners for animation. You'll collaborate with art, creative, design, and engineering leaders to ensure the vision comes to life visually.

What You’ll Do:

  • Collaborate with game leadership to develop the overall animation vision & determine technical feasibility.
  • Build up and maintain detailed documentation for all owned features, leaving no pathways unexplored.
  • Evaluate the game's vision, design, and technical needs to identify risks and mitigation plans for animation.
  • Work closely with engineering to assess animation and rigging tools, and occasionally design custom ones to improve pipelines.
  • Support animators, game designers, and tech animators with their needs and informatively and constructively explain the root causes of risks, blockers, etc.
  • Train team members on animation tools and techniques and raise awareness of new processes.
  • Set quality bar both for internal team members and external partners for animation.
  • Anticipate animation advancements and stay up to date on industry trends to define our best practices and share them with our studios and the industry.
  • Responsible for performance metrics with regards to animation.
  • Evaluate, design and develop the pipelines within the animation team and between other departments for in-game integration and cinematics.
  • Support technical development across all animation driven systems (gameplay, cinematics, in-game events etc)
  • Regularly play the game, providing constructive feedback and suggestions to other members of the team.

What You'll Bring:

  • 8+ years experience developing AAA titles.
  • 3+ years of experience as a Senior, Lead, or Principal Animator on AAA titles.
  • Extensive experience with both cinematic and gameplay animation.
  • Proficient with MotionBuilder, cinematics workflows, and Unreal Engine.
  • Strong analytical skills and a love for efficient problem solving.
  • Positive, direct, collaborative communication to improve our shared vision.
  • Flexible, adaptable approach with a constant appetite for new knowledge and experiences.
  • Self-sufficient and self-motivated, able to manage a feature from start to finish but also know when to ask for mentorship or help.

We are an Equal Opportunity / Affirmative Action Employer

The above is intended to describe the general content of and the requirements for satisfactory performance in this position. It is not to be construed as an exhaustive statement of the duties, responsibilities, or requirements of the position.

We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. If you are selected to move forward in our application process and need to request an accommodation, please let your recruiter or coordinator know.

Location:

Date posted: 1970-01-01